What's something you need to let go of?
#1Truth or Dare for Teens
Use age-13 conversation prompts and creative challenges without mixing in the separate 16+ or 18+ decks.
A deck made for this group
These prompts are selected from the real game using a separate age, category, and intensity policy—not a label pasted onto the same generic list.
Choose Truth for an honest answer and Dare for a playful action. Start easy, agree on boundaries, and let every player skip without explaining why.
Act out your fantasy first kiss scenario
#2What makes you feel most confident?
#3Describe your dream theme park
#4What's a hard truth you had to accept?
#5Act out solving a major world problem
#6What's something you do that makes you feel closer to yourself?
#7Act out finding out you're royalty
#8What's the kindest thing someone has done for you?
#9Describe your perfect fantasy career
#10What's something you wish you were brave enough to do?
#11Act out your fantasy movie scene
#12What do you think is the meaning of life?
#13Create a fantasy about saving the world
#14What's something you need to hear right now?
#15Act out your fantasy music video
#16What's your biggest motivation in life?
#17Describe your fantasy business empire
#18What's something you know to be true about yourself?
#19Act out becoming the president or prime minister
#20What's a truth about yourself that you've been avoiding?
#21Describe your fantasy heist plan
#22What's the biggest lie you tell yourself?
#23Act out winning the lottery and telling your boss
#24Choose how you want to play
Use one phone together, give everyone their own screen, or challenge The Dealer alone. Every mode leads to the same configurable prompt deck.
How it works
A player chooses Truth or Dare and reads the dealt prompt. Answer honestly or complete the challenge, then let the group confirm the result. Anyone may refuse a prompt, use a skip, or stop playing—consent is more important than points. For the fastest start with friends in the same room, choose Pass & Play. Choose Live Room when each friend has a phone; the host shares a private link or room code and controls the pace.
- Pick a mode and set your rules — age rating, heat, categories, rounds.
- Take turns: truth or dare, then the group decides if you really did it.
- Points, streaks and forfeits decide who takes the podium.
Turn the list into a real game
Add player names, choose categories and intensity, and let The Dealer manage turns, skips, points, and the final podium.
Guides, dares and a bit of history
Longer reads on running the game properly — the rules nobody agrees on, the dares that actually land, and where all of this came from.
The History of Truth or Dare: How a Medieval King's Game Ended Up on Your Phone
Truth or Dare has no inventor. It has ancestors — a Greek game recorded by a second-century grammarian, a medieval French courtship game, and an English parlour game that Joseph Addison recommended for a winter evening in 1711.
Truth or Dare Punishments: What Should Actually Happen When Someone Says No
A forfeit is a price, not a penalty. The difference decides whether a refusal keeps someone in the game or pushes them out of it — and almost every group gets it wrong by not deciding at all.
14 Games Like Truth or Dare, and When Each One Is the Better Call
Every alternative to Truth or Dare is a trade between how much people reveal and how many people it works with. Pick by group size first — it predicts success better than anything else.
Truth or Dare Over Text: How to Play So It Does Not Die After Four Messages
A text game does not die because you ran out of questions. It dies because nothing forces the next message. Add a deadline and a proof requirement and the same prompts run for days.